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 Kappa-10, a failure redefined, Done!

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Kappa-10
Vigilante
Vigilante



Anzahl der Beiträge : 50
Anmeldedatum : 2014-02-27

Kappa-10, a failure redefined, Done! Empty
PostSubject: Kappa-10, a failure redefined, Done!   Kappa-10, a failure redefined, Done! I_icon_minitimeTue Mar 04, 2014 6:59 am

Name: Kappa-10

Gender: Male

Age: Reactivation occuring ten months ago, while being far older prior to the return to function.

Race: Cyborg- Murakumo Unit

Family: Prime Field Devices I-XIII- Sister Units
Saya- Genetic template

Appearance: Having the appearance of a teenage boy (ranging between 15-16 in age), with long platinum blond hair that hangs flawlessly over his posterior when left down. With a piercing green set of eyes, covered by several bangs over his eyes. His body holds a peach skintone, is flawless in physique, and visibly clear of any scarring, with muscles appear to be well defined as if chiseled from marble. While not overdeveloped, for a body as lithe and fit, the musculature is visible. Upon his chest there is a tattoo of his designation: Kappa-10, printed into his flesh.

He stands at 153 cm(5'2") and weighs 49 kg (108 lbs), one inch taller and slightly heavier than his sister units. This likely due to his being a male or the mutation itself. While where he was created is unknown to him due to a corruption in his database, Kappa believes he may have been born/created in Ibukido.

Clothing of choice: His general all purpose attire is a bodysuit that he'd found on site where he was buried. His choice of attire is a tan double-breasted vest, a set of brown slacks, and cowboy boots. Wearing over this a gray duster and a black ten gallon hat.

Loyalty: Indeterminable, To himself

Allignment: Lawful Neutral

Occupation: Vigilante  (Under assumed identity, Malus Kapun)

Personality: As Kappa-10, he is a mostly automated soft-spoken individual with difficulties responding to situations that he is new to. As over a period of 10 months the Prime Field oddity has been forced into learning basically how to be 'normal' to some extent or another, in order to not stand out in the open. While depending on the limited database that he possesses to understand situations he has not been exposed to, Kappa does his best to adjust with what he believes to be a truly enriching existence. Even though he doesn't understand humanity, he knows few things well: that he is a weapon and above all else, none will wield his power; as of now it would be up to his decision when he used it and for what purpose.

As the assumed personality, Malus Kapun, he gains something of a pseudo western drawl and adapts an adamant nature towards getting whatever task he sets out too done. As this is amalgamation of many behaviors he'd learned about by seeing other people and to a point reading the literature on something called the 'old west', he has a strange code by which he follows and even to his point has founded the use of a primary weapon that reminds him of what he reads due to this. Allowing him to better hide out, when in use, its the love of the taste of whiskey that has him found in many a dive and hole in the wall bar or tavern. He is the lone star wanderer type, which makes him seem cliche to most who meet him: he comes off as someone obsessed with a long dead period of time.

Weaponry: Lux Sanctus: Murakumo- Kappa is a Nox Nyctores constructed alongside the creation of the failed Prime Field, Kappa-10. The outdated weapon still manages to be a potent blade due to its two modes of combat that it offers. The first is the most well known: as the Prime field merges with the Murakumo, a series of blade wing-petals are gained and hover at the back of Kappa; ready to respond to his every command which allows for a wide range of varying attacks and tactics that he might adapt for combat.

With a secondary mode accessible to Kappa, as his Murakumo is then used as a large zweiihander despite the unusual grip. While only granting a marginal amount of its powers to Kappa, it would allow him to throw the large blade and call it back to his hand with ease. While much weaker than merging with Murakumo, this preferred form of combat is normally a choice before his last resort of merging with Murakumo.

His weapon choice as Malus Kapun is a longsword about 6 feet in length, a simple hollow steel blade that allows him to do his word as a vigilante with ease. Should a strong opponent come along that proves worthier than this simple weapon, he will resort to Murakumo.

Abilities:  As Malus Kapun, a vigilante who came into existence 10 months ago, there are abilities that allow him to contend with the population of combatants who face him. These abilities are as listed: 
Keen Observer, Kampfringen master practitioner, Flexible acrobat & gymnast, German swordsmanship mastery, Ars Magus practicitioner. Each of which are unified as a means of an odd vigilante persona that is known to the public of Kagutsuchi. His unique choice of wielding a large hollow steel blade provide the illusion that his strength while great is only as good as the swordsmanship he's practiced. This alongside the general accompaniment of Ars Magus in his battles have earned him a reputation of someone who is well learned in the time during his establishment of this false identity.


As a semi-complete Murakumo, Kappa is capable of all of the abilities of a Murakumo which include: hovering, flight, spacial sword generation & manipulation, generation & manipulation of small gravity wells,  Auto-regeneration, Threat-Detection, Connection with technology (obsolete physical link), Spacial warping, High Ars Magus affinity, and such enhancements to the physiology of their body that every basic sense and function within the body is well beyond human standards. With artificially enhanced speed, agility, strength, stamina/durability, senses, reflexes, and awareness backed by the programmed battle responses, it leaves a very dangerous battle ready opponent.

History: Originally an artificially created lifeform based off of Saya's DNA, it was through an odd mutation which occuring during the cultivation of Kappa-10 that allowed the subject to assume a male gender. With this anomalous outcome arising within the 682nd attempt to generate a stabilized base for the 10th Prime Field, the unexpected complication created a unique result, that which was a body with the XY Chromosome that had stabilized during generation process. At first the outcome was weighed upon: with the consideration that a male subject might better handle the emotional suppression process; the scientists had been given the okay to proceed. It was with the simply success of the emotional suppression that surprised by the researchers in charge and gave them hope for a new tool for the boundary.  The men were so pleased that they'd set all acceptance plans for the Prime Field's activations had been passed, it was the acceleration of the project that would too prove to be the greatest error in the experiment itself. As the weaponry was developed for this version of the Murakumo itself, the mental stresses on the subject appeared to be within tolerable ranges; thusly not a concern. As the Prime Field's completion was the primary prospect, the scientists in question had actually went to work completing the weapon and forging its link to Prime Field #10.

 The extra stress had begun to cause erratic responses within the Prime Field, but when addressed with small-time solutions, the rush to ensure the unit had all of the data required for its future missions of service to the researchers would prove to be  the undoing of the minor success. However upon proceeding along planned guidelines, a final failure came as a result of linking the subject to the secure database for secure link to be create. The stimulation of multiple data source resulted in a cascade of failures, the subject suffered several critical failures in both the physiology and mental stability of his creation which were stimulated though the connection; which resulted in catostrophic destruction of the Kappa Unit's mind. The body of Prime Field Device#10 was soon after sealed in its coffin after its system failure. While the unit's existence was short within a time frame, it gave the researchers a lot of material and information that would be used in the successor of the Kappa-10 Unit, the ill fated Lambda-11.
It would not be for over a century since the Kappa-Unit's coffin had been approached, as the Librarium had since then matured and completed a somewhat success within the form of Nu-13, the sole male Murakumo was but another failure forgotten in catacombs. It was not until a man driven by an ambition to rise within the ranks of the Novus Orbis Librarium and to uncover the secrets of the organization, it was only by the will of a man known as the 'Propagator Alchemist',  that this unit would once again see life. It was through an arduous process of research that this man of the engineering department would gain access to the knowledge of the Grave Marker of Bases. Upon finding this forbidden location, the man lead by his ambition, invaded the Grave Marker and upon finding Kappa-10's coffin; it was Colir Thorpe's painstaking research into alchemy, rites of summoning, and the use of several devices that his fortune had been poured into that allowed a mounted success to be had. The efforts would allow him to return life to one of the most dangerous weapons in existence and it would be his to control; or so the man thought.

The facts became clear that not only was the Librarium aware of his actions and plots of betrayal by violating a restricted area, that no sooner had the success been completed was his punishment to be carried out. As if through fate alone, Colir's last stand would not make so much as a whisper, as the unit of soldiers annihilated him after a struggle; the reawakened Kappa-10's subroutines became active and while the soldiers' present had orders of shoot to kill, they would prove little match for even this failure's defenses. As it would be after destroying his attackers that Kappa-10 would teleport with no true location in mind, only a faulty set of corrupt programming and a strange harness which had seated the Prime Field Device with the beginnings of free will. It would allow the unit to make choices of his own in a life that should not be. A very thing that has been embraced, as Kappa heads for Kagutsuchi and begins to learn the hard way of what it means to make it in life. And under the false identity of a vigilante by the name of Malus Kapun, he makes his way present; trying to figure a place in the world for a deemed failure.
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Mai Natsume
Susano'o
Susano'o
Mai Natsume


Anzahl der Beiträge : 412
Anmeldedatum : 2013-07-21

Kappa-10, a failure redefined, Done! Empty
PostSubject: Re: Kappa-10, a failure redefined, Done!   Kappa-10, a failure redefined, Done! I_icon_minitimeWed Mar 12, 2014 8:16 am

Aside from the weapon its okay for me. The Murakumo isn´t designed to be wielded like that so naturally it wouldn´t have a grip like that. If you want to beat people with it, thats fine, but keep in mind that you´d be whacking people with a laser guided warhead, so to speak.

EDIT: Edits done, tis good.

Apps 1

Diss 0
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Lambda-11
Artificial Causality weapon
Artificial Causality weapon
Lambda-11


Anzahl der Beiträge : 184
Anmeldedatum : 2013-10-10
Alter : 28

Kappa-10, a failure redefined, Done! Empty
PostSubject: Re: Kappa-10, a failure redefined, Done!   Kappa-10, a failure redefined, Done! I_icon_minitimeFri Mar 14, 2014 12:08 am

Looks good to me, I approveth~

Apps: 2

Diss: 0
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Kappa-10, a failure redefined, Done! Empty
PostSubject: Re: Kappa-10, a failure redefined, Done!   Kappa-10, a failure redefined, Done! I_icon_minitime

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